Starcraft 2 heart of the swarm balance update 14




















After gathering and reviewing your feedback from the three separate Balance Test Maps that explored these changes, we are ready to move forward with a new balance update. You can expect to see the following adjustments applied to Heart of the Swarm multiplayer today. If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's original forum post on the changes, as well as his follow-up regarding further changes.

Until next time, we hope you enjoy these changes! Skip to Main Content Skip to Footer. Overwatch League. I'd call it a buff overall, even though the range decrease on the Tempest is pretty devastating.

Whoa, whoa, whoa, what? Okay, to be fair, it has been a running joke that a Terran player's chances of success in the HotS beta is directly proportional to how many Warhounds he builds. It's a really powerful unit. But yanking it out entirely? Seems a bit on the extreme side.

I'd maybe opt to keep its anti-air utility, and make the mech-destroying missiles an upgrade that requires Armory tech, or something along those lines. I'll be interested to see what they come up with to replace it, assuming we don't go back to having cumbersome Thors serve a de facto role as moving anti-air turrets. Ah, another float in the "Try to make Reapers relevant" parade. Honestly, I don't want to jinx it, but I could see this being the right direction to go to make it happen, finally.

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