Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Edit this page. History Talk 0. This article or section is a Mists of Pandaria stub. You can help expand it by editing it. Edit this page.
History Talk 0. This article or section is a Mists of Pandaria stub. You can help expand it by editing it. Alternatively, you might want to import some information from a database site - see:. Categories Articles with non-standard external links Mists of Pandaria stubs World of Warcraft patches.
RDF feed. Patch date. Universal Conquest Wiki. Deathfire Grasp also adds a lot more reliability to a mage's assassination attempts, which means they need to commit less for them. If we accept this will always happen with DFG, Ahri ends up without a lot of extra 'power budget' to do other cool mage-y things like sustained damage or kiting.
As we mentioned in the foreword, we're looking into champions who will be heavily impacted, but some of our larger projects Veigar, Katarina, Mordekaiser have to wait until 5. There were also a few mages we haven't given sorry-we-removed-DFG-changes to, specifically because we examined them and realized they either needed the power reduction that comes with losing DFG or they have access to alternative item paths and won't be as affected.
Final note, we're also going to be looking into itemization opportunities for late-game mages, so stay tuned for that in 5. Turns out we found a few extra bugs hello Riven before we could, so we hit the brakes before the deploy. But this time we've got it, so it's back to business as usual. Some time in the next week we'll be turning this feature on so we can effectively track its impact on the game.
We just wanted to let you know what the change was. Sorry for the delay! This will be turned on at a later date in the patch.
Attack-Move Commands in Stealth "If you're used to using attack-move to move to places while in stealth, you should probably stop. Check out the article if you want the full story, or just below if you want the specifics. Just wanted to let you know. Still has it. After 4 seconds, the charge explodes and deals area-of-effect physical damage. If the target already has 4 stacks and is attacked, the Explosive Charge will detonate immediately.
Ahri's success as a support-killing, pick-making assassin has always been tied very closely with Deathfire Grasp. With the item gone, however, it became obvious that Ahri's unique role in the game was losing focus, so we set out with the goal of moving her back to her original vision as an ultra-mobile kite mage.
Technical improvements and updates to Fox-Fire and Spirit Rush should make her feel smoother to play, while Orb of Deception's new mobility effect allows her to both outwit opponents in close duels or remain elusive as she repositions in a fight.
While Akali's ability to blow up highly mobile targets is valuable, it also means that once she gets even slightly ahead, she's got all the tools to smash her way to a victory. With these changes, Akali will have to be a little more clever with her use of Twilight Shroud to proc Mark of the Assassin, opening up more difficult matchups against melee champions that she previously dominated. Or, as Akali would say, "As balance dictates.
Still, we wanted to give some love to the cutest pyromaniac in League sorry Brand and Molten Shield felt like the right place as it's also her least-interesting ability.
Ultimately these changes help push Annie closer to her unique identity as a teddy bear-centric mage that's a thing. Initially it wasn't actually displaying the full range, so we changed it to do so. This way, when we reduce some power y'all really know what we've had to balance with. This bears repeating: that's a hiiiiiiigh range on Q. No functional changes have been made.
While it's not impossible to fight back, Aspect of the Serpent's healing just reinforces this non-stop lane bully tactic without much in terms of tradeoffs thanks to Twin Fang's mana recovery. Increasing Cass's mana costs on Q and E should make it more of a calculated decision to harass or sustain, giving savvy opponents more time to formulate a counter-attack or at least walk back to lane. Always a crowd-pleaser, this playful trickster can devastate teams lacking lockdown with a few troll-poles and a well-placed shark.
Pulling power from Fizz's basic spells and loading them into his ultimate makes sure skilled Fizz players can still slip in and take out priority targets, but now gives some room to breathe when he doesn't line up his shark-bait just right. Second thing: back in 5. A: our bad for not documenting the change.
Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Auto HD High Low. Report a problem. Sorry, but you can't access this content! Please enter your date of birth to view this video January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year PlayStation 4.
0コメント